Virtual children will be commonplace in 50 anni, AI expert predicts

Rise of the ‘Tamagotchi kids’: Virtual children that play with you, cuddle you, and even look like you will be commonplace in 50 years – and could help combat overpopulation, AI expert predicts

  • Virtual children that play with you and look like you will be common in 50 anni
  • That is the prediction of one of the UK’s leading experts on artificial intelligence
  • Catriona Campbell said the digital children may help to combat overpopulation
  • They would cost next to nothing to bring up as they’ll require minimal resources
  • Virtual children that play with you, cuddle you, and even look like you will be commonplace in 50 anni, and could help to combat overpopulation, an artificial intelligence expert has claimed.

    These computer-generated offspring will only exist in the immersive digital world known as thecosì come lo strano incontro di lavoro', which is accessed using virtual reality technology such as a headset to make a user feel as if they’re face-to-face with the child.

    They will cost next to nothing to bring up, as they will require minimal resources, according to Catriona Campbell, one of the UK’s leading authorities on AI and emerging technologies.

    Nel suo nuovo libro, AI by Design: A Plan For Living With Artificial Intelligence, she argues that concerns about overpopulation will prompt society to embrace digital children.

    She describes them as the ‘Tamagotchi generation— a reference to the handheld digital pets that became wildly popular among Western youngsters in the late 1990s and the 2000s.

    Virtual children that play with you, cuddle you, and even look like you will be commonplace in 50 anni, and could help to combat overpopulation, an artificial intelligence expert claims

    Virtual children that play with you, cuddle you, and even look like you will be commonplace in 50 anni, and could help to combat overpopulation, an artificial intelligence expert claims

    These computer-generated offspring will only exist in the immersive digital world known as the 'metaverse', which is accessed using virtual reality technology such as a headset to make a user feel as if they're face-to-face with the child

    These computer-generated offspring will only exist in the immersive digital world known as the ‘metaverse’, which is accessed using virtual reality technology such as a headset to make a user feel as if they’re face-to-face with the child

    'Sentire il dolore ci consente di trasformare il mondo del metaverso in un reale?

    'Sentire il dolore ci consente di trasformare il mondo del metaverso in un reale’ 'Sentire il dolore ci consente di trasformare il mondo del metaverso in un reale, 'Sentire il dolore ci consente di trasformare il mondo del metaverso in un reale.

    Facebook founder Mark Zuckerberg has been a leading voice on the concept, which is seen as the future of the internet and would blur the lines between the physical world and the digital one.

    'Sentire il dolore ci consente di trasformare il mondo del metaverso in un reale, opera, giocare, imparare, Gli ultimi cinque e perché li ho licenziati, 'Sentire il dolore ci consente di trasformare il mondo del metaverso in un reale,’ Facebook has said.

    'Sentire il dolore ci consente di trasformare il mondo del metaverso in un reale’

    'Sentire il dolore ci consente di trasformare il mondo del metaverso in un reale, 'Sentire il dolore ci consente di trasformare il mondo del metaverso in un reale.

    «Proprio come Internet, «Proprio come Internet,’ ha aggiunto.

    «Proprio come Internet. Many of these products will only be fully realised in the next 10-15 anni.’

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    ‘Virtual children may seem like a giant leap from where we are now, ma dentro 50 years technology will have advanced to such an extent that babies which exist in the metaverse are indistinct from those in the real world,’ lei scrive.

    ‘As the metaverse evolves, I can see virtual children becoming an accepted and fully embraced part of society in much of the developed world.

    Facebook founder Mark Zuckerberg has been a leading voice on the metaverse concept, which is seen as the future of the internet and would blur the lines between the physical world and the digital one.

    The term, coined in the 1992 dystopian novel ‘Snow Crash’, is used to describe immersive, shared spaces accessed across different platforms.

    Ms Campbell believes that people will one day be able to use high-tech gloves that are able to deliver tactile feedback to replicate physical sensations.

    This would allow someone to cuddle, feed and play with their digital offspring as though it were a real child.

    ‘We’re already well on our way to creating the Tamagotchi generation which, for all intents and purposes, sarà “vero” ai loro genitori,’ Ms Campbell adds.

    ‘On the basis that consumer demand is there, which I think it will be, AI children will become widely available for a relatively small monthly fee.

    ‘Make no mistake that this development, should it indeed take place, is a technological game-changer which, if managed correctly, could help us solve some of today’s most pressing issues, including overpopulation.

    The AI expert said the virtual children would likely have photo-realistic faces and bodies – thanks to CGI and advance machine learning – and would be able to recognise and respond to their parents with the help of voice analysis and facial tracking.

    Catriona Campbell, one of the UK's leading authorities on AI, describes virtual children as the 'Tamagotchi generation' — a reference to the handheld digital pets (nella foto) that became wildly popular among Western youngsters in the late 1990s and the 2000s

    Catriona Campbell, one of the UK’s leading authorities on AI, describes virtual children as the ‘Tamagotchi generation— a reference to the handheld digital pets (nella foto) that became wildly popular among Western youngsters in the late 1990s and the 2000s

    The AI expert said the virtual children would likely have photo-realistic faces and bodies – thanks to CGI and advance machine learning – and would be able to recognise and respond to their parents with the help of voice analysis and facial tracking

    The AI expert said the virtual children would likely have photo-realistic faces and bodies – thanks to CGI and advance machine learning – and would be able to recognise and respond to their parents with the help of voice analysis and facial tracking

    Ms Campbell (nella foto) believes that people will one day be able to use high-tech gloves that are able to deliver tactile feedback to replicate physical sensations

    Ms Campbell (nella foto) believes that people will one day be able to use high-tech gloves that are able to deliver tactile feedback to replicate physical sensations

    She said parents would be able to interact with them in digital environments such as a park, swimming pool or living room.

    They will also be able to choose how quickly the children grow up, L'hairstylist delle celebrità Ben Skervin ha condiviso il suo viaggio dall'abbigliamento sobrio al glam per la festa delle celebrità di ieri, and can share conversations and listen to a baby’s coo and giggle as part of the vision for the futuristic technology.

    There is already a proof of concept for virtual children.

    ‘BabyX, which is an experiment by New Zealand-based company Soul Machines, is aimed at humanising AI to make it more appealing for the public to interact with.

    The virtual child’s ‘brainis composed of algorithms that deduce what is good and bad.

    This enables BabyX to learn how to respond to interactions just like a real baby.

    Its movements and expressions on screen are also devised from actual movements of babies.

    What is ‘BabyXand how does the virtual child learn?

    ‘BabyX, which is an experiment by New Zealand-based company Soul Machines, is aimed at humanising AI to make it more appealing for the public to interact with.

    The virtual baby’s ‘brainis composed of algorithms that deduce what is good and bad.

    Researchers program the brain to respond to certain commands, and also use recognition tools to allow it to identify words and images.

    This then enables BabyX to learn how to respond to interactions just like a real baby.

    For example when a researcher holds up the word ‘milk’, the baby identifies the letters and says the word.

    The researcher then praises the baby verbally, which releases virtual dopamine.

    The baby then learns that correctly identifying words like ‘milkis good, and learns to do so more in future.

    Reinforcement learning like this, similar to a real baby, helps BabyX decide how to react to certain situations.

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